# SPDX-FileCopyrightText: Copyright 2024-2025 the Regents of the University of California, Nerfstudio Team and contributors. All rights reserved.
# SPDX-License-Identifier: Apache-2.0
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.

import numpy as np


def similarity_from_cameras(c2w, strict_scaling=False, center_method="focus"):
    """
    reference: nerf-factory
    Get a similarity transform to normalize dataset
    from c2w (OpenCV convention) cameras
    :param c2w: (N, 4)
    :return T (4,4) , scale (float)
    """
    t = c2w[:, :3, 3]
    R = c2w[:, :3, :3]

    # (1) Rotate the world so that z+ is the up axis
    # we estimate the up axis by averaging the camera up axes
    ups = np.sum(R * np.array([0, -1.0, 0]), axis=-1)
    world_up = np.mean(ups, axis=0)
    world_up /= np.linalg.norm(world_up)

    up_camspace = np.array([0.0, -1.0, 0.0])
    c = (up_camspace * world_up).sum()
    cross = np.cross(world_up, up_camspace)
    skew = np.array(
        [
            [0.0, -cross[2], cross[1]],
            [cross[2], 0.0, -cross[0]],
            [-cross[1], cross[0], 0.0],
        ]
    )
    if c > -1:
        R_align = np.eye(3) + skew + (skew @ skew) * 1 / (1 + c)
    else:
        # In the unlikely case the original data has y+ up axis,
        # rotate 180-deg about x axis
        R_align = np.array([[-1.0, 0.0, 0.0], [0.0, 1.0, 0.0], [0.0, 0.0, 1.0]])

    #  R_align = np.eye(3) # DEBUG
    R = R_align @ R
    fwds = np.sum(R * np.array([0, 0.0, 1.0]), axis=-1)
    t = (R_align @ t[..., None])[..., 0]

    # (2) Recenter the scene.
    if center_method == "focus":
        # find the closest point to the origin for each camera's center ray
        nearest = t + (fwds * -t).sum(-1)[:, None] * fwds
        translate = -np.median(nearest, axis=0)
    elif center_method == "poses":
        # use center of the camera positions
        translate = -np.median(t, axis=0)
    else:
        raise ValueError(f"Unknown center_method {center_method}")

    transform = np.eye(4)
    transform[:3, 3] = translate
    transform[:3, :3] = R_align

    # (3) Rescale the scene using camera distances
    scale_fn = np.max if strict_scaling else np.median
    scale = 1.0 / scale_fn(np.linalg.norm(t + translate, axis=-1))
    transform[:3, :] *= scale

    return transform


def align_principal_axes(point_cloud):
    # Compute centroid
    centroid = np.median(point_cloud, axis=0)

    # Translate point cloud to centroid
    translated_point_cloud = point_cloud - centroid

    # Compute covariance matrix
    covariance_matrix = np.cov(translated_point_cloud, rowvar=False)

    # Compute eigenvectors and eigenvalues
    eigenvalues, eigenvectors = np.linalg.eigh(covariance_matrix)

    # Sort eigenvectors by eigenvalues (descending order) so that the z-axis
    # is the principal axis with the smallest eigenvalue.
    sort_indices = eigenvalues.argsort()[::-1]
    eigenvectors = eigenvectors[:, sort_indices]

    # Check orientation of eigenvectors. If the determinant of the eigenvectors is
    # negative, then we need to flip the sign of one of the eigenvectors.
    if np.linalg.det(eigenvectors) < 0:
        eigenvectors[:, 0] *= -1

    # Create rotation matrix
    rotation_matrix = eigenvectors.T

    # Create SE(3) matrix (4x4 transformation matrix)
    transform = np.eye(4)
    transform[:3, :3] = rotation_matrix
    transform[:3, 3] = -rotation_matrix @ centroid

    return transform


def transform_points(matrix, points):
    """Transform points using an SE(3) matrix.

    Args:
        matrix: 4x4 SE(3) matrix
        points: Nx3 array of points

    Returns:
        Nx3 array of transformed points
    """
    assert matrix.shape == (4, 4)
    assert len(points.shape) == 2 and points.shape[1] == 3
    return points @ matrix[:3, :3].T + matrix[:3, 3]


def transform_cameras(matrix, camtoworlds):
    """Transform cameras using an SE(3) matrix.

    Args:
        matrix: 4x4 SE(3) matrix
        camtoworlds: Nx4x4 array of camera-to-world matrices

    Returns:
        Nx4x4 array of transformed camera-to-world matrices
    """
    assert matrix.shape == (4, 4)
    assert len(camtoworlds.shape) == 3 and camtoworlds.shape[1:] == (4, 4)
    camtoworlds = np.einsum("nij, ki -> nkj", camtoworlds, matrix)
    scaling = np.linalg.norm(camtoworlds[:, 0, :3], axis=1)
    camtoworlds[:, :3, :3] = camtoworlds[:, :3, :3] / scaling[:, None, None]
    return camtoworlds


def normalize(camtoworlds, points=None):
    T1 = similarity_from_cameras(camtoworlds)
    camtoworlds = transform_cameras(T1, camtoworlds)
    if points is not None:
        points = transform_points(T1, points)
        T2 = align_principal_axes(points)
        camtoworlds = transform_cameras(T2, camtoworlds)
        points = transform_points(T2, points)
        return camtoworlds, points, T2 @ T1
    else:
        return camtoworlds, T1
